Over the holiday break, I’ve been thinking of several game designs, capturing a few of them in google docs, updating some old ones, and I thought of one that I think might be interesting. I have to work out lots of the details, but I put together a visual to drive my creativity and design.
More to come on this design later, but for now, enjoy the visual.

Tags: Game Design, Roots
That’s cool lookin! Do you grow a large root system and collect nutrients?
Sort of. The overshadowing idea here is one of dual-worlds: Surface and Underground. Changes to the surface (planting a seed) will change the underground world (roots would grow) and the surface (a tree grows).