Roots

Over the holiday break, I’ve been thinking of several game designs, capturing a few of them in google docs, updating some old ones, and I thought of one that I think might be interesting. I have to work out lots of the details, but I put together a visual to drive my creativity and design.

More to come on this design later, but for now, enjoy the visual.

Roots Screen 1

Tags: ,

2 Responses to “Roots”

  1. Alex says:

    That’s cool lookin! Do you grow a large root system and collect nutrients?

  2. Josh says:

    Sort of. The overshadowing idea here is one of dual-worlds: Surface and Underground. Changes to the surface (planting a seed) will change the underground world (roots would grow) and the surface (a tree grows).

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>