Archive for February, 2010

Troll Encounter Tutorials

Tuesday, February 23rd, 2010

Forest Troll Encounter has been updated to include a couple rough ideas for tutorials. All in all, this took me about 30 minutes to flesh out, which isn’t bad. The engine supports some high level operations that I can chain together in different ways, so I made a new SuccessObjective and spawned a couple placeholder units (the tree). Maybe I’ll continue to add new encounters like this to teach the player how to play, which I think also adds a certain level of gameplay fun too.

Here’s some code for the curious:
This code spawns the controllable BlockMan
var blockMan:BlockManRed = new BlockManRed();
blockMan.Abilities = [];
blockMan.SetAnimationState(AnimationName.IDLE_NORTHEAST);
SpawnUnit(blockMan, new Point(160, 485));

This code creates the tree unit that becomes the Target to touch in the new objective
var tree1:Tree1 = new Tree1();
SpawnUnit(tree1, new Point(511, 228));
ObjectivesForSuccess.push(new SuccessObjectivePlayerReachTarget(tree1));

And the code for the SuccessObjective? Kinda simple, but cool to object-orient it this way.
public class SuccessObjectivePlayerReachTarget extends DungeonEncounterObjective
{
public function SuccessObjectivePlayerReachTarget(targetUnit:Unit)
{
_target = targetUnit;
}

private var _target:Unit = null;

override public function EvaluateObjective(encounter:DungeonEncounter):Boolean
{
for each (var unit:Unit in encounter.Units)
{
if (unit.NPC || unit.Neutral)
continue;

// A playable unit has reached the _target unit's hit shape
if (_target.HitShape.hitTestObject(unit.HitShape))
return true;
}

return false;
}
}

If I put more effort into this, I think it would come together a lot faster, but I’ve lost some steam.

Also in serious need of syntax highlighting if I’m going to be posting code…Alex help?

Defrag from NoDiceRequired

Monday, February 8th, 2010

Ever actually wonder what defragmenting a hard drive does?
Ever have the urge to actually defragment a hard drive?
Think you can defragment better than your computer?

My good friend Alex over at NoDiceRequired just published his Defrag game to Kongregate.  It’s a fun little journey through the mind of your computer, filled with commentary trying to defragment a hard drive.

Give it a go on Kongregate and give it an honest vote!
5/5 for me.  Nice job Alex.