This post is here to show you that my heart is still beating.
And to give you a little playground of bats and block warriors to play with while I code up the ability framework.
Finally! An update! I’ve been working on my asset creation pipeline, which I have in a pretty good shape. I can render entire sprite sheets with animation data to import into the engine in a matter of minutes now instead of hours, so I can create content faster.
A few new things in this update:
Up next, I think I’m going to work on the ability framework, so you can do more than just move units around.
Aggro management is something I have to work on too… right now the first unit the bats see is the one they’ll continue to attack unless that unit goes out of range.
Oh, and I have some new encounters planned, and a way to teach new players about each of the classes and their abilities.
Stay tuned!
I’m renaming “Dungeon Crawler”. The new codename going forward will be “Encounter”. The focus of the game design are the mechanics of each encounter that you have to deal with, not crawling through a dungeon like in Diablo.
Also added a new page “Encounter Demo” to my blog for quick access to the latest demo. I still have to fix a minor issue with my current theme that cuts about 100 pixels off the right, but I’ll do that after work.
New unit in development… Priests!
Blessed by the gods, priests use their innate healing powers to revitalize nearby friendly units and smite enemy units with their holy fury.
Check back soon for some healing love…

Holy, holy, holy!