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	<title>Comments on: Ground Graphics for Unit Movement</title>
	<atom:link href="http://redclovergames.com/blog/?feed=rss2&#038;p=67" rel="self" type="application/rss+xml" />
	<link>http://redclovergames.com/blog/?p=67</link>
	<description></description>
	<lastBuildDate>Mon, 09 Aug 2010 20:21:51 +0000</lastBuildDate>
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		<title>By: Alex</title>
		<link>http://redclovergames.com/blog/?p=67&#038;cpage=1#comment-13</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 15 Aug 2009 03:59:00 +0000</pubDate>
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		<description>I totally agree with the above stranger, Mr. Joe.  Can we have a blue arrow though? =)  And a little blue handle at the tip of the arrow like the creatures have?  It should highlight the bats and set them into &quot;Aggro&quot; state if the arrow is dropped on a bat.

I expect at least these items to be implemented for a release Monday morning, which does not mean noon if IT has to have it tested by Tuesday.

Thank you for a post!

...PS, no title on this post =)</description>
		<content:encoded><![CDATA[<p>I totally agree with the above stranger, Mr. Joe.  Can we have a blue arrow though? =)  And a little blue handle at the tip of the arrow like the creatures have?  It should highlight the bats and set them into &#8220;Aggro&#8221; state if the arrow is dropped on a bat.</p>
<p>I expect at least these items to be implemented for a release Monday morning, which does not mean noon if IT has to have it tested by Tuesday.</p>
<p>Thank you for a post!</p>
<p>&#8230;PS, no title on this post =)</p>
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		<title>By: Joe</title>
		<link>http://redclovergames.com/blog/?p=67&#038;cpage=1#comment-12</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.redclovergames.com/?p=67#comment-12</guid>
		<description>Nice work!  The controls are becoming much more fluid and intuitive.  Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Nice work!  The controls are becoming much more fluid and intuitive.  Keep up the good work!</p>
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