A contest has been posted on Kongregate to make a game that features the theme of “Endurance” in some way. I’ve been contemplating whether I should try to make something worth while for several weeks now and it’s down to the last 5 days. Like the procrastinator I am, I think I’m going to give it a shot… 5 days before the contest. If I fail to make the deadline, Red Clover will have gotten a swift kick in the rear to bust out some new development anyway, so it’s a win-win situation.
In any case. The “Endurance” theme will come from having to endure wave after wave of enemies, requiring the player to learn the unique mechanics of each enemy, or perish. I’m thinking somewhere on the order of 30-50 waves, but it depends how many assets and abilities and unique scenarios I can crank out in 5 days. It’s going to require a lot of tuning, but I might be able to crank something out.
So here’s a quick update with some visuals and a bit of an idea about the way the “Endurance Trial” will work. This prototype features 3 waves. Abilities are not fully implemented (even though the priest has a heal ability).
Give it a shot, let me know what you think. More to come in the next 5 days, so stay tuned.
Note: This time the flash widget is embedded right into the post, give it a minute or 2 to load.
Edit: Removed Flash object. See the latest post for updates.